Lifetime Specifiers for Tuple Structs and Enums

2024-04-17 | #rust

In Rust, lifetime specifiers are crucial for managing references and ensuring that data referenced by a pointer isn’t deallocated as long as it’s needed. Lifetime specifiers aid Rust’s borrow checker in ensuring memory safety by explicitly defining how long references within structs, enums, or functions are valid. This is especially important when dealing with non-‘static lifetimes, or data that might not live for the entire duration of the program. Below, I’ll explain how you can apply lifetime specifiers to tuple-structs and enums and then use metaphors to make the concept more engaging and intuitive.

Continue reading 


Revolution in the Toy Factory: Dancing with Rust through the Factory Method Pattern

2024-04-17

Problem: Once upon a time, there was a large toy factory that produced various types of toys. The factory manager wanted to make the production process of different types of toys more efficient. Setting up separate production lines for each type of toy was both costly and time-consuming. The manager aimed to increase the factory’s capacity and produce innovative toys by standardizing production processes and entering new markets. Solution: The manager decided to solve this problem by creating a general production interface instead of separate production lines for each type of toy.

Continue reading 


Rust Iterators: Navigate and Manipulate Collections Efficiently

2024-04-15 | #rust

In the Rust programming language, iterators are structures used to traverse and perform operations on collections. They provide a way to access elements of data collections and manipulate them while adhering to Rust’s strict ownership and borrowing rules, ensuring safe and efficient usage. Defining and Using Iterators The basic way to utilize an iterator is through the .iter(), .iter_mut(), and .into_iter() methods, which differ based on the ownership status of the collection:

Continue reading 


Rust Macros and Compile-Time Metaprogramming: A Deep Dive

2024-04-14 | #rust #rust-macro

Rust Macros and Compile-Time Metaprogramming: A Deep Dive Introduction Hello Rust enthusiasts! Today, we’re going to explore one of Rust’s most powerful features—macros and compile-time metaprogramming. These capabilities empower Rust to be both powerful and flexible, enabling you to make your code cleaner, safer, and more reusable. Let’s dive in! Understanding Rust Macros and Their Basic Structure In Rust, macros are powerful tools for reusing code. There are two main types: Declarative and Procedural.

Continue reading 


Crates in Rust: The Foundation of Modularity and Reusability

2024-04-03 | #crates #rust

Rust, a modern and safe programming language, is rapidly gaining popularity in the software development world. One of the most important features of Rust is its focus on modularity and reusability. This is achieved through a concept called “crates.” In this article, we will take a detailed look at what crates are in Rust, how they are used, and why they are important. What is a Crate? Simply put, a crate is the fundamental building block of a Rust project.

Continue reading 


Rust's Mysterious Box: A Comparative Examination of the Box<T> Type and Other Languages

2023-07-12 | #rust #rust-memory-management

Among the many features offered by the Rust language, the “Box” type is one of the most significant. It allows objects with memory limitations on the stack to be stored dynamically on the heap. In this article, we will examine the Box type of the Rust language in detail and compare its features with the C#, Go, and Java languages. The Box Type in Rust In the Rust language, the Boxtype is used when data needs to be stored in memory allocated on the heap.

Continue reading 


Rust Programming Language's Ownership and Borrowing: Ensuring Memory Safety and Performance Together

2023-07-11 | #rust #rust-borrowing #rust-memory-management #rust-ownership

The Uniqueness of the Rust Programming Language Rust is a modern systems programming language that aims to offer memory safety, concurrency, and high performance together. One of the most significant features of Rust is its memory management model. This model is based on the concepts of “ownership” and “borrowing”. The Importance of Ownership and Borrowing Concepts Ownership and Borrowing are the cornerstones of Rust’s memory management model. These concepts enable Rust’s memory safety and concurrent operation.

Continue reading 


The usage of the Option type in the Rust programming language

2023-07-07 | #rust

Hello! If you are interested in the Rust programming language, you have probably encountered the Option type, which is quite important for you. This type is one of the standard solutions that Rust provides for error handling and managing values that could be null. What is the Option Type? Rust uses the Option<T> type to manage null values or non-primitive values. This is perfect for marking situations where a specific value T could exist or might not exist.

Continue reading 


Reliable Communication Between Microservices: An In-Depth Look at the Transactional Outbox Pattern

2023-06-28 | #microservice #transactional-outbox-pattern

1. Introduction: Definition and Use Cases of the Transactional Outbox Pattern The Transactional Outbox Pattern is a design model that enables reliable communication between microservices. This model allows a microservice to perform database operations and send messages outwards within the same transaction. As a result, either both operations succeed or both fail, ensuring data consistency. The key components of this model are an “Outbox” table and a “Publisher” service. When a transaction occurs, the microservice first performs a transaction in the database and then writes a message to the Outbox table within the same transaction.

Continue reading 


The Dance of Components: The Composite Design Pattern

2023-06-22 | #composite-pattern #design-patterns #structural-patterns

Once upon a time, there was a tree in a forest. This tree was a complex structure with leaves and branches. Each branch could have smaller branches and leaves on it. The tree worked as a whole, holding its branches and leaves together. This tree is an example of the Composite design pattern. The tree (Composite) contains two types of components: branches (also Composite) and leaves (Leaf). Both branches and leaves implement the same interface (Component) recognized by the tree.

Continue reading 